Artwork Details
Software Used: Autodesk Maya, Arnold Renderer
Project Type: 3D Environment & Character Pipeline
Categories: 3D / Game Art / Environment Art / Character Rigging
Artwork Description
Welcome to my latest 3D production project! This artwork showcases a complete stylized African village environment paired with a custom-rigged character.
The project highlights the full 3D pipeline from initial blockout and modeling to clean topology wireframes, texturing, and custom facial/body rigging in Autodesk Maya.
Project Breakdown:
Environment: Stylized mud huts, thatched roofs, organic tree assets, and props (clay pots, daily life elements).
Character: Custom-modeled stylized character with complete skeletal and facial rig for animation.
Technical: Clean topology, optimized assets, and wireframe showcases.
Open for freelance opportunities, 3D environment art, and character rigging contracts. Let’s collaborate on your next project!